Monthly Archives: November 2011
Designing the Perfect Paragraph
A fascinating reminder of how important the ordinary paragraph is. Continue reading
User Interface Design Patterns
UX Movement have provided a list of (in their opinion) the four best design pattern websites. Each of these provide examples of navigation systems and other page elements. The four … Continue reading
The art of facilitation (turning problems into innovation challenges)
The art of facilitation, and why it’s the important first step for starting a radical change project. Continue reading
Methodology o' the day: Checklist Thinking
Checklist Thinking is something you’ve probably already done. A decent requirements phase should be enough. Continue reading
The opposite of Fitts' Law
Fitts’ Law states that we should put important links and buttons as large clickable elements in the corners or near the edges of the screen.
But what do we do with buttons that we don’t want people to click on? Continue reading
PSD to HTML
Convert PSD files into HTML at a relatively low cost. Continue reading
Progress trackers – examples and best practices
Good examples and best practices for progress trackers. Continue reading
Agile User Interface Design
The usability & user experience disciplines are probably the best example of why ‘fail fast’ is a bad idea. If you’ve taken the time to train your users in how … Continue reading
The difference between UX and usability
Usability is a subset of user experience, and includes the ‘pleasure’ a user gets out of the design. Continue reading
Is an idea an innovation, or an improvement?
It all depends on the impact to the users. And sometimes it’s impossible to know at the time – a small change may have big impacts that weren’t expected. Continue reading