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Category Archives: Agile methodology

Persona driven user stories for Agile UX

Posted on by Geoff Munn

Using personas will force people to justify everything as a requirement against a person, not a process. Continue reading

Functional Requirements

Posted on by Geoff Munn

The functional requirements should reflect the level of risk and uncertainty of the project. Continue reading

Agile Design

Posted on by Geoff Munn

Agile design isn’t as radically different as some people would have you believe. Continue reading

Acceptance Criteria and Why They're Important

Posted on by Geoff Munn

Acceptance criteria are the oft-overlooked but super-useful part of story card management. Continue reading

Agile User Interface Design

Posted on by Geoff Munn

The usability & user experience disciplines are probably the best example of why ‘fail fast’ is a bad idea. ┬áIf you’ve taken the time to train your users in how … Continue reading

Groan, another methodology

Posted on by Geoff Munn

The world does not need another development methodology. Just use the best bits from what we’ve already got, and assemble a great team of people. Continue reading

Breaking the Deliverables Habit

Posted on by Geoff Munn

Drop the deliverables – do less and deliver more. A great client relationship will not require you to produce copious amounts of documentation and endless deliverables. Continue reading

Hybrid Water-Agile-Fall

Posted on by Geoff Munn

Agile isn’t for every part of the project. Continue reading

Are best practices really the best?

Posted on by Geoff Munn

Best practices are fine, as long as they’re appropriate. Continue reading

Why does scrum hate developers so much?

Posted on by Geoff Munn

Velocity and story points are not developers’ friends. Continue reading

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